Halo Infinite won't have campaign co-op or Forge at launch
Halo Infinite won’t have campaign co-op or Forge at launch, developer 343 has announced.
The two much-loved modes of play have been delayed. Campaign co-op won’t hit the shooter until season two at the earliest, which means about three months after launch.
User creation tool Forge, meanwhile, won’t hit the game until season three at the earliest – or about six months after launch.
These target releases are “subject to change”, 343 warned.
It’s a big disappointment for the Halo community, with both campaign co-op and Forge considered fundamental to the Halo experience.
In the video, below, Joseph Staten, head of creative for Halo Infinite, said it was a “really tough decision” to delay both modes.
Halo Infinite | Development Update – August Watch on YouTube
“Our number one priority is making sure whatever we ship, whenever we ship it, it meets the right quality bar across all platforms: Xbox devices, PC in all its different configurations,” Staten said.
“And when we looked at these two experiences, campaign co-op and Forge, we made the determination they’re just not ready. And as a studio, we don’t want to ship things if they’re not ready, so people can play them, have fun, have a nice stable, performant experience.
“So, we’re going to keep campaign co-op and Forge in the oven for a little bit longer, and then when they’re ready we’re going to release them as part of our seasonal roadmap next year.”
Staten went into a bit more detail on why each mode was delayed. On Forge, he said:
“As a toolset, it’s really advanced, and it’s going to hopefully give people the ability to create a whole bunch of new, innovative, novel experiences. But again, there are technical complexities there, and it’s just going to take time to get it right.”
And on campaign co-op:
“We have the opportunity to play campaign all the time. It’s this wonderful, wide open, nonlinear take on a Halo campaign, and it’s going to offer so much more flexibility to take down Banished bases from all kinds of different angles, to progress through the game in your own way to a certain extent.